roguelike

noun
/ˈɹoʊɡlaɪk/US

Etymology

From Rogue (the name of a 1980 computer game which introduced the genre, from rogue) + -like.

Definitions

  1. Any of a genre of computer role playing games loosely characterized by various…

    Any of a genre of computer role playing games loosely characterized by various characteristics such as randomised environment generation, permadeath, turn-based movement, text-based or primitive tile-based graphics, and hack-and-slash gameplay.

    • If you haven’t played a ‘roguelike’ before, it’s basically what happens when you take a twitchy hack-and-slash game like Diablo and make it boring, confusing, and frustrating.
  2. Of, relating to, or characteristic of the roguelike genre.

    • I just played the remake of Sword of Fargoal to victory. I had to cheat like crazy (backing up saves) but it was fun. Granted, it's roguelike, at best, but it's a ton of fun: […]
    • It's not that there's some sort of a competition, and your game needs to meet some rules to qualify. If it's good, everyone will play it despite the fact it's roguelike or not.
  3. Alternative letter-case form of roguelike.

    • I have been playing Roguelikes for a little while and have found them pretty fun.
    • 2. Are there any features in an MMORPG that should (or could) be implemented in Roguelikes? and of course: 3. Are there any features from Roguelikes that would work well in an MMORPG?

The neighborhood

Vish — recursive loop

No curated loop yet for roguelike. Loops are being traced one word at a time while the ingestion pipeline matures.

sense glosses and etymology drawn from English Wiktionary · source · CC-BY-SA